Cameron Acton

Cameron Acton is a Senior at Berry College. He is pursuing a Creative Technologies major, and has a passion for programming.

Light Pong


An interactive game of Pong that allows two users, with flashlights, to emulate the paddles of a game of Pong and compete head to head. By raising and lowering the flashlight in real life, the paddle moves up and down on the screen respectively.
CSC 235: Physical Computing
Spring 2020

Social Distancing - Genetic Algorithm


This was a group project designed to educate people on the importance of social distancing using a genetic algorithm. The group mates were Myself, Paul van Wingerden and Cooper Foster. My role was coding the algorithm and interface design.
CRT 320: Advanced Robotics
Spring 2020

Hackprobe


A group project to design a high-altitude weather and environmental sensor probe. I was in charge of designing and implementing the board in charge of collecting all environmental data.
CRT 450: Professional Development
Spring 2020

Stow Screen


The Stow Screen is a wooden, folding, Dungeon Master’s Screen for use in tabletop role playing games. The purpose of the project was to create a sturdy and aesthetically pleasing screen that could easily be folded up and stored away when not in use.
CRT 450: Professional Development
Fall 2020

The Doom of St. Nick


The Doom of St. Nick is a top-down dungeon crawler game made in the Processing IDE. This game was designed, coded, and tested by me alone and took approximately two months of development time. This game was inspired by Binding of Isaac and Legend of Zelda
CRT 450: Professional Development
Fall 2020

Hackberry Hand Washing Station


The Hand Washing Station was a project for Hackberry Lab to try and ensure socially distant hand washing during the Covid-19 pandemic. Users press of a button, wet their hands and get soap, then follow the NeoPixels until they reach the end and rinse.
CRT 450: Professional Development
Fall 2020

Work Cart


The Work Cart was designed as a work and storage station on wheels. The cart is mostly plywood, with a shelf underneath for tools and materials and a 24” x 48” piece of melamine as a dry erase tabletop.
CRT 450: Professional Development
Fall 2020

Pong


This was designed as a recreation of the original game Pong for the Atari with increased visual appeal and color. This recreation features a few extra features such as player color selection and ball color changing and was made entirely from scratch.
CRT 450: Professional Development
Fall 2020

Pixel Art Saving App


This program was designed as a way to draw and save images in Processing by saving the X, Y, and RGB values of each pixel. Each pixel was "drawn" by click of the mouse.
CRT 450: Professional Development
Fall 2020

Hack Helper


The HackBerry Helper was a handheld clicker designed to assist in Student and Teacher interaction during in-class assignments. Students could use the clicker to alert the teacher about how they were progressing or if they needed assistance while working.
CRT 450: Professional Development
Fall 2020

Robotic Arm


An acrylic arm controlled by an Arduino Uno. This arm incorporated a UI made in the Processing IDE to control the positions and movement of the arm. Additionally, servo positions were saved as comma separated values and could be played in sequence.
CRT 450: Professional Development
Fall 2020

Traffic Reader


The Traffic Reader was a metal detector sensor designed to observe traffic through a busy intersection on Berry's campus. The goal was to measure the amount of time that cars stopped improperly along the sidewalk in the the middle of the intersection.
CRT 399: Intermediate Design Studio
Fall 2020

Legally Distinct Controller CAD Model


I designed a complete model of video game controller in Fusion 360 with accurate dimensions. This model was based heavily on the Xbox ONE series of controllers and features fully articulating buttons, triggers, and joysticks.
CRT 420: 3D Printing and Design
Fall 2020